ABOUT

[ NOTE: Information here at this blog may never be complete or may need things added or corrected. I'm not thinking about making big comprehensive/detailed tutorials. But, If you would like to let me know if I need to fix a little something, please do so. Thanks! 😃 ]

    The mission of this blog is to try to blog little tidbit tutorials and info on both Blueprints and C++ programming in Unreal Engine 5.  Hopefully, a wide range of topics will be provided. I'm doing this because I'm new to the Unreal engine and found it very interesting. The new lighting system, Lumen, is down right fantastic. Reading up and going through tutorials, I can see how powerful the blueprint system used along with C++ can be.

   I have decades of programming experience in C, C++ and C# ever since the AMIGA days...  yeah I'm getting old. I'm pretty familiar with the Unity game engine ever since it's 2018 version. I'm not going to draw comparisons here. Unity is a powerful, popular tool and I like it. Basically, I want to see what EPIC has cooking. 

   So hopefully this blog, my first eva blog, will be able to turn into something cool and useful... like a useful resource I can refer back to. Maybe it can help someone else out too. If you like what you see, stop by and say hi to me at twitter. Take care.


readyplayerme


My Twitter Link

- Todd Riggins