Unreal Engine 5 Documentation - Blueprint Variables Blueprint Variables are properties that hold a value or reference an Object or an Actor in the world. Variables are displayed as rounded Nodes containing the name of the variable and having a color coded out pin representing what type of data the variable holds. Boolean [Maroon]: True or false value (bool). Byte [Sherpa Blue]: Whole number value between 0 and 255 (unsigned char). Integer [Sea Green]: Whole number value between −2,147,483,648 and 2,147,483,647 (int). Integer64 [Moss Green]: Whole number value between −9,223,372,036,854,775,808 and 9,223,372,036,854,775,807 (long). Float [Yellow Green] Number value with a decimal such as 0.0553, 101.2887, and -78.322 (float). Name [Mauve]: Piece of text used to identify something in the game. String [Magenta]: Group of alphanumeric characters such as Hello World (string). Text [Pink]: Text that you display to users. Use this type for text that you want to localize. Vector [Gold]:...